![]() One thing to keep in mind is that while we are using CryEngine, what we are doing is not a simple reskin of a game like Crysis 3. There has been a cross discipline effort between animators, engineers, and technical artists, and tools specialists to resolve character locomotion animation issues.The internal playtest was also our first run through on the freshly-developed Generic Instance Manager (see Chris Roberts’ latest letter for details on this tech.).The new launcher successfully patched itself and the game client, and did it about 3 times faster than older launcher. An Internal playtest using a new version of the launcher across all of our studios.Here is what progress we made as a group this week: Our overall goal is to keep the focus on our core gameplay systems and character locomotion. While Sean Tracy headed to sunny Wilmslow for a character summit and then over to meet with the guys at Foundry 42’s new Frankfurt studio, Steve Bender and I have remained in Denver to assist with the Star Marine process. ![]() Jason Hutchins, Senior Producer at Cloud Imperium Games Austin reporting from Illfonic. Greetings Citizens, Ghost Sight Holo Sight Open Sight Red Dot Sight 1 Red Dot Sight 2 ![]()
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